Most warfare is settled through space combat. The roof appears to be an overmatch for 150mm and larger guns thoughAbout 250 tanks from the Soviet naval infantry adopted this system but reverted to simpler reactive armor (ERA). Living standards are a measure of the quality of life and happiness of the pops in Stellaris. Jump to latest Follow Reply. [OUTDATED]. ; About Stellaris Wiki; Mobile view Dragonscale Armor Ether Drake or Sky Dragon outcome The Ether Drake's scales are made up of multiple layers of unique mineral nanostructures. Reactive Armor on Jedipedia. 6 update. So you get a bit of 'overall coverage' so at least nothing will just easily hard counter it. That includes the tiny force you get at the start of a Stellaris campaign. NPC | Reactive humans | Adds humans with simple AI, and allows you to control creatures (NOT REACTIVE) by clicking X on them. Certain types of weapons will. section_template – #Ship Sections. Is Regenerative Hull Tissue worth it in Stellaris? Are there other options that are better? Should we only use starbases for fleet repair?Lets dive in and fi. 5x Shield ratio and 0. You can massively exceep fleetcap via mothballs. 4 that effect ground combat some. The Titan from Leviathans. If you mean by penetration resistance, then yes. 7 days. Specialise in science, or production, and shape your living planet forever. For just shield piercing, strike craft and missiles which are a lot more prevalent in AI fleets. 8. Neutronium provides 145/365/870 armor, while Crystaline provides 110/275/660. With everything from political parties. Select an item. It's good against the prethoryn, who wreck your shields and have partial penetration against armor. Content is available under Attribution-ShareAlike 3. 8. My Suggestion: Let Us implement this Reactive Armour as a second Form of Armour !. Relikt ERA features two reactives plates of the same thickness. Armor components now grant twice as much armor as before. I'm not sure of any way to count how many armies are in your empire, or at what point the overflow triggers, but if assault armies no longer appear. Through illogical space magic the 'mass reactive' warhead of a bolter shell somehow knows when it has penetrated into a target, despite targets having wildly varying outer layers ranging from all types of armour and clothing to bare skin which can also be of wildly varying density and toughness, and. Reactive Armor: 10 1: 15 +15% Armor Hardening: Incorporating a crystal lattice in our ship's defenses provides some resistance to weapons that normally cut through armor. It is a good idea to visit stellaris wiki for its console command and id pages, for faster generation of ships and technologies, reducing workload involved. But its special feature is a second tube, firing a smaller-caliber decoy. The Slovenian T-55S1. After activation may still need repairs and upgrades (even if it was put in mothball after you got to repeatables and have same fittings as active fleets), reactivated fleets should be refit before being 100%. While neutronium is extremely dense, simply having it on a ship might not produce an enormous gravity. It could be that neutronium armor is incredibly thin, so there is less than 1 cm of neutronium. 1-5. Thread starter CocoCincinnati; Start date Dec 17, 2022;. There isn't a whole lot of rock-paper-scissors in Stellaris, honestly. The shield absorbs 100 damage and the armour absorbs the remaining 150 damage, both are depleted. Thoughts on 3. The first defensive advancement debuted at the tail end of WWII, when armored units began sporting wire mesh skirt armor (aka cage, slat, bar, or standoff armor). This will be a slightly longer text that is supposed to explain to you the first few years of your empire, as well as give you an easy game start that will hopefully carry you all the way to the endgame. Space warfare. As accidental fly into a pulsar system means if you have the other way you get wrecked. This holds true in stellaris, where armor has no inherit advantage over shields other than the lack of power cost, so shields are pretty much just better until you run out of power for them. So if you got shield hardener, then 25% is dealt to shield. 6 combat rebalance update. Even those provided by Pulse Armor. 8. According to your statements, it looks like armor is much inferior to what I though! Battleships you want to get that sweet 90% armor bonus, then stack the rest on shields. Edit: the fleet composition I used (mix of all ships) works fine loaded up with weapons detailed below. Economics is everything in stellaris if you have more ships you win. 13. ; About Stellaris Wiki; Mobile viewThe amout of armour one can put on a ship is determined by the armour rating and the percentage. Its DPS is 4. Once you out-tech the AI, there's no point beyond FEs and Crisis. Yeah, the armour is a perk from owning the dragons hoard planet. I just researched armor hardening (Reactive Armor), and I'm wondering if someone can point me in the right direction regarding what weapons this helps. If a weapon with no armor penetration hits a battleship with 50% armor, the weapon's damage is reduced by 50%. When needing to mass produce fleets to fight enemies with and quickly replenish, it's best to rely on something solid like Alloys or even some of the rarer resources since those are relatively inexpensive (the highest you'll see in a big fleet size is roughly. sumelar. Armor provides an anti-kinetic layer of protection, based on the type of Armor component added, and tech bonuses. Shields are however weak to guns cause they paint the gun bullets yellow, so they mix with the blue shields to create green damage bubbles. frac {a} {a + 60} * ( 100% - p% ) I. ; About Stellaris Wiki; Mobile viewDragonscale Armor Ether Drake or Sky Dragon outcome The Ether Drake's scales are made up of multiple layers of unique mineral nanostructures. It's a game, reality is disregarded in pretty much every videogame ever made when it's useful or entertaining to do so. Megastructures are colossal constructions. The damage your ships output is distributed into three categories — shields, armour, and hull. Related. With shield hardening, that damage would start getting applied to the shields *before* smashing up armor and hull. This build is the dominating ship in early game. 1 Regenerative hull gives +10% daily armor regen. 6 Technology List – Q to S. It combines all the previous armies, tweaks them, and adds many more through the use of traits. 3 and not seeing any issues. And now Living Metal is just for megastructures. KNiko1 • 2 yr. lasers get defused through some transparent objects but are good for melting ♥♥♥♥. Reply. Returning Player Armor Hardening. Threads of living metal react to incoming fire, rearranging itself to better resist penetrating. Then, when they added megastructures, they made living metal help with that too. Description: After months of slaying zombie after zombie, you may feel like they’re too weak, they don’t respond to your actions, they’re just walking/sprinting things wanting to eat your brain, but that’s it. Ensure you use shield capacitors on ypur bigger ships corrvets id. Also I think the best combination is to use armor + hull utility slots, and not using any shields. Video by Montu Plays. These images also show the M1A2 equipped with both Trophy and the new Abrams Reactive Armor Tile (ARAT) kit mounted on the tank's flanks and skirt. Stellaris technology list and IDs cheat. Missiles can be useful in that they ignore shields, but since they have issues with travel times and being totally negated by PD, they are usually not worth the bother. Not sure how it will fair with the changes coming in Stellaris v3. This Interceptor Corvette design is a good starting point as it is relatively cheap and reliable. Here is a breakdown of Stellaris best weapons for you. First up: welcome to Stellaris and the community. It’s not going to include the best fleet designs, though I think we might be able to make some inferences. 1-6. For best experience, use Neutronium armor and activate the "Volatile Reactive Armor" edict. It is most effective in protecting against shaped charges and. The command in question is research_technology [technology id] There is a website related to all that but it's pretty much outdated. Keep in mind point defense is integral for shooting down missiles/torpedo spam but counts as a weapon slot. The tagline of the game. 6. 5 is applied to armor, when it hits? And if there is no armor, then a full 4. They have their own shield - which is also weak 3. And it gets better: With Archaeo-Engineers AP, all archaeotech weapons. > This version of the mod is for Stellaris 3. 25x1. Technology in Stellaris is divided into 3 research areas with each area corresponding with one of the research resources: Engineering, Physics and Society. Even more subdued stuff that’s still clearly noble - Olgierd’s outfit from Heart of Stone (one of The Witcher 3’s expansions) was based on Polish nobility. Equipment / Sets / Imperial City Sets. If you can, research more advanced. . This page was last edited on 21 May 2022, at 20:12. Armor/shield hardening is a counter for weapons that bypass that defense. The AD-1 was upgraded with the new V-46-5M engine from the T-72. Additionally, each of the ~400 techs belongs to one of 12 subcategories divided between the areas (most appearing. Detailed documentation and help, with working examples, for the research_technology console command in Stellaris on PC / Mac (Steam). Items 1-10 of 2740. r/Stellaris. What does it do? Example: "Living Reactive Armor" adds +25% Armor Hardening. At T1 you get 2 armour, for a cost of 2. (I doubt this is the case, but it could be possible) The shield absorbs 100 damage, the armour absorbs 100 damage and the hull absorbs 50 damage. Prefer weapons that do increased damage to one layer of defence and hull over weapons that target just a layer of defence. It's just not worth sinking in any more time into this right now. Stellaris. ElPope42 • 10 mo. Thus, shields are always better than armor or hull unless the enemy has specifically built kinetic batteries. Whereas Naval Capacity determines how much ship power your entire empire can control overall, your fleet Command Limit determines how much each individual group. r/Stellaris. Does anyone know if there is a list in the local folders or something?Space warfare. At level: none, the ship has no armor, so the armor type does not matter. Stellaris enhanced mod collection. Moreover, Archaeotech also gives you decent utility components, like Ancient Suspension Fields (that combines lvl 3 Shields with Shield Hardeners, and if you equip three of them, you get up to 45% shield hardening out of the bat, and Ancient Pulse Armor, that combines lvl 3 armor with lvl 1 shields in the same component. And balance of anti shield and anti armour weapons set up as well. ENERGY WEAPONS. Some weapons do bonus damage against shields. Generally this is what you need to do to get 100%, Four would get you 80% + 25% from living Reactive armor (15% for the Reactive armor) netting you the 100% needed for full armor hardening. Yes, I killed the dragon and reanimated him, getting both a super early dragon to destroy my enemies with as well as the dragonscale armor (after killing him, 3 small dragons attacked the neighbouring system and their debri had the armor), so the only thing I missed out on were the small dragons, but lets be honest they are crap anyway and require living metal. Strategic resources are rare resources required to both build and maintain advanced buildings and ship components. Some weapons do bonus damage against armor and have armor penatration. 2 build. Problem is, that while Torps are ignoring shields, they suffer from PD AND Armor weakness, which reduces damage a lot. Space warfare. See above Upload Attachment File(s) attachedStellaris Ship Design Guide 2023 [3. If they control the system they may have got the armour. The only reason to go hangars is to help fight of pirates, and that is less important than actual defensive value. This is a searchable and complete list of Stellaris technologies and their IDs. This page was last edited on 21 June 2022, at 02:31. Games. Losing hull points but not armor points [SOLVED] I'm looking at fleet that just survived combat almost entirely intact, no lost ships, shield percentage is already 100%, armor value is 100%, BUT the hull value is 97%. I have 3 Platform builds. Plasma cannons and disruptors seem to be the extreme anti-armor and anti-shield weapons: Even the small-slot plasma cannon ignores 60% armor, while disruptors of all sizes do +200% damage to shields. It's useless (but expensive, so maybe not that useless. 7 Technology List – T to Z. Unfortunately no, the dragonscale armor is tied to an event after place a mining station over the dragons hoard, if it doesn’t happen after the meantime you can delete the station and rebuild it until the event fires. Description. 0 unless otherwise noted. It adds +40%. Unbidden fleets are glass cannons, fragile if you have the right counters but capable of devastating firepower. Armor is now considered ablative and shields deflect ballistic projectiles. All Cheat Codes in Stellaris. While the Scavenger Bot can be defeated by any Fleet of 40k+ Power, a smaller Fleet will be able to beat it if players design their ships specifically. You can also use it against enemies who use only disruptors: one reactive armor and one shield hardening should divide their damage effectively against multiple sources. shields shields shields man. In general, I prefer armor for defense and hull-targeting on offense. Most warfare is settled through space combat. This is the easiest way to use the guide in game, especially if you don't really plan ahead. You can see the effect directly if you put two afterburners in and watch the numbers. 00, accuracy: 100%, tracking: 0%, range: 0, average damage: 1000] I use a bunch of mods but i dont know which on does this. A ship is a spaceborne vessel controlled by an empire. File should be placed in the root Stellaris folder in your My Documents. (Regen values are now 20% of the previous values for most components. 2x Crystal plating (hull HP booster) - 550 HP. I remember it being significantly weaker numerically than armor, and it doesn't get buffed by repeatables. I believe that crystal plating ends up being considerably cheaper to build and maintain (paid for in crystal) than armor (paid for in alloys). Looking for a complete list of working cheats for Stellaris game? Our site contains all the existing codes and various tricks. The huge amount of armor prevents proper FOV for the driver and navigator. Additionally, shields get the shield capacitor, so stacking shields can get to much higher numbers to protect your ships. The world of Norrath lies in ruins. . Stellaris Wiki Active Wikis. If you mean by penetration resistance, then yes. Essentially all non special AI like Fallen Empire or Crisis empires build mixed, just straight up 50/50 shields and armor and 50/50 mixed offense weapons. The Cybrex needs 100-200 days to kill them all, and will not suffer any ill effects from damage. Side bonus of 80% shield hardening and 400 extra armor and shields. The game was good though. List of all technology ids in the game to be used with "research_technology" console command. This was an improvement over Kontakt-1–which used an add-on array of explosive filled shingles. BrokenMidnight Apr 7, 2020 @ 11:22pm. This means it now has 90/2=45 % reduction as the penetration ignores armor value only looking at percentage. File must be called ' [insert file name here]' without the brackets. If we look at the sections for defense platforms, Artillery gives 1 Large slot and Hangars give 1 Hangar slot. The weapons all appear to tend towards major penetration of a defensive layer, like shields or armor. If you face an enemy that uses bypass weapons like disruptors then you should replace an afterburner with a reactive armor component or have that councilor trait that grants armor hardening, or both. Living Reactive Armor: 30 1: 25 +25% Armor Hardening: Threads of living metal react to incoming fire, rearranging itself to better resist penetrating weapons fire. The scourge has cropped up, and I had 200k fleet power spec'd for 100% armor with armored torps, neutron launchers, and plasma cannons, with. A ship with 1000 hull/armor/shield with 50% shield hardening when fired upon only by missiles will die in exactly the same amount of time as the same ship but with 100% shield hardening. Source: cell105/Wikimedia Commons. Edit: the fleet composition I used (mix of all ships) works fine loaded up with weapons detailed below. Shahadem Jul 7, 2017 @ 5:14am. So thats 285 average damage per shot v armor every 5. shields shields shields man. Ditch the disruptors and other weapons that primarily work well vs shields, refit after you kill it. Energy weapons can be divided into 4 categories: Anti-Armor, Anti-Hull, Anti-Shield and Penetrating. I stopped playing Stellaris about 18 months ago because of the very issue you are trying to fix, so when I saw the diary entry for this open. It's easier to to get high end shields (Dark matter) than Drake Armor and you can get Psionic shields in certain play throughs. A page for describing Heartwarming: Stellaris. If you want more Stellaris guides, you can also Check: Console Commands & Cheats. Reactive Armor is a tier 5 Mercenary Bodyguard skill. 5. At least up until 75% damage reduction. Sohei May 14, 2016 @ 7:44pm. Thread starter Lazerus Artificial; Start date Jun 3, 2016; Jump to latest Follow Reply Menu We have. Sundowner was a cyborg mercenary who served as the de facto leader of the PMSC Desperado Enforcement LLC. )DS adds one of the most advanced Nomad-origins of Stellaris. This is a searchable and complete list of Stellaris technologies and their IDs. The L-Cluster is a cluster of stars located north-east of the galaxy and entirely inaccessible through the regular hyperlane network, experimental subspace navigation, or jump drives. It was a long-awaited change since the meta seemed to be amassing Battleships with Neutron. ago. Additionally, point defense can significantly reduce your losses during a siege. Report. . And to make it so they'd need only 1 DS armor plate to reach 90% you'll need so many repeatables you'd already have won the game even as OPE. As the planet grows you will reach critical points where you get to decide the future of the living planet. These ratios will get worse with later-game tech - not just repeatables but also simply because larger ships have higher armor/hull ratios with Neutronium armor and both hull upgrades than they do with Nanocomposite armor and no upgrades - plus there's things like the Reactive Armor edict. Homeworld: Conquest Jun 30 2022 Released 2018 Grand Strategy A total conversion mod for Stellaris set in the Homeworld universe. Does that mean that 2. The ERA package is usually placed at an oblique angle on top of the base. #4. The scourge has cropped up, and I had 200k fleet power spec'd for 100% armor with armored torps, neutron launchers, and plasma cannons, with scouts fighters, PD, and flak. BlackUmbrellas Field Marshal. Think of corvettes as an expandable screen. Highlights include: -. Stellaris Dev Diary #318 - Announcing Astral Planes r/pathofexile • Best shield IN THE GAME for armor stackers. 20k chance / scours. Advance time day by day, and note that armour on the damaged ships tick up by a bit less than 2 per day (2 on most ticks, 1 on a few) and hull by less than 1 per day (looks like about half that, but let's look closer). But it also penetrates armor by 50%. I usually have a science ship/construction/troop transport etc sitting outside a Leviathan's system for when it dies to make sure no one else grabs it. Stellaris. Shield strength, against full shield penetrators, is given by. If you know your enemy is using missiles, you run as much PD as you. 3 Stellaris Tech Id List – C to E. Armor and shields should have alot higher numbers than hull - because hull is the important thing you want to protect with armor and shields! Otherwise penetration weapons, like the new missiles always will feel useless. 290 hull points. From what I remember shields only account for 20-25% of their total hp so focusing on shield destruction is folly. Unorthodox manufacturing techniques allow us to closely emulate these self-repairing structures. Total HP = 2853 with 5. Personally I've been toying with the idea of seeding my fleets with corvettes and destroyers filled with nothing but point defense, which should leave a real good amount of power and room left over for lots of armor and shields. Instead, Kontakt-5 was a factory applied. If you use armor-shield piercers to bring it to 0 while the armor and shield are at full, the ship still dies. TheMoe. Three grants 45%So by using nothing but armor and large plasma cannons on the defensive platforms (if you have living metal, you can even harden the armor with reactive armor auxillary modules) you can counter any ship that enters your territory regardless of loadout (you could also got for crystal plating instead of armor modules to get very cheap defensive. People typically say shields are better because they regenerate over time automatically, while armor requires extra components, specific empire types, or rare events / technologies to begin regenerating. Against other empires you can also make some screen Destroyers with big armor and reactive modules, but don't bother against the Crisis - everything getting in the range of its guns powderises regardess of what you. There is an archaeotech building, the Ancient Refinery, that produces all 3 special resources, meaning that you will have access to the special resources edicts, namely, Volatile Reactive Armor, Volatile Explosives, Exotic Gases for Shield Boost, Exotic Gases as Fuel and Focusing Cristals, that combined with the bonuses you already have from. These three things are then used by a ship_design to formulate a complete ship. They don't take up naval cap, they can be configured as speed bumps and reactive armor to protect the station (point defense standard platforms, ion gun platforms + range module in station), and their armor can be improved through rare techs. Reactive armor plating is a double-edged sword. IISS estimated that the T-72B3—a variant that received a series of upgrades in the 2010s, including improved aiming system, autoloader, and reactive armor, to make it much more capable than the original T-72—was the most prevalent T-72 variant in Russia’s active formations before the war. Armor Hardening 6000: 2 Reactive Armor Ceramo-Metal Alloys Rare Crystal Manufacturing;. Geniuses out there: do shield or armor hardeners do anything vs torpedoes? More exactly: I have available an "Advanced Shield Hardener" and "Living Reactive Armor" (and, BTW, Crystal-Forged Plating). Stellaris > General Discussions > Topic Details. Good Afternoon, I’m taking over Dev Diary duties this week as Eladrin is away! We’ve been continuing to work on the 3. Stellaris - Can't place reactive armor in ship A slot. ago. Originally posted by SkiRich: All aux slots can stack. 6 update). Look at the most damaged ship (the aptly named Apprehensive Wimp), and note its armour and hull values 4. 0 unless otherwise noted. Tier 1 – 3 are typically unlocked near the earlygame to the midgame Tier 4 – 5 typically near to after endgame. 4. This rift leads to a bleak prophecy of the end of existence. Shields can be stacked higher than armour. . Playing Stellaris and EU4 Links updated for new forum March 31, 2015. But that is only even taking into account the enemy damage types. 50, vs Gamma lasers at 6. A list of all technologies in Stellaris, along with their IDs for use in console commands, cheats and mods. Professional_Neat809 • Shared Burdens • 10 mo. if that's true, then it makes no sense to stack armor over the 90% DR cap. • 3 yr. ATM they die the second any stronger fleet engages with them. Maybe have active-variants of defences for all weapon types and retain the basics Shields and Armour. KuroYami no Kishi. Credits: Steam. Energy weapons generally have slightly better accuracy,. Ancient Pulse Armor (and other ancient armaments) are impractical. In short, this mod is somewhat similar to Active Humans, but not glitchy. The Contingency use energy weapons that are ineffective against shields. Add-on reactive armor and an uprated engine rounded out the upgrade. 2 thirds armour 1 third shield. They could just use the anti-hull torpedos and autocannons and shred your ships. The correct behaviour would be to either not require Exotic Gas Refining as a prequisite (similar. Ascendant clones get crazy huge specialist bonuses, so what you want to do is pack them into forge and factory worlds. Or If getting 4 Admirals on the council is hard or impossible , Synth Admirals leading a. It seems like the single, most important commodity is energy. My enemy has mountains of torpedoes (no neutron launchers). and can't get through armor even if they close the gap. As for the aux slots Always use the accuracy bonus. 2. Best mods for People Playground free download. or go 50/50-ish. Stellaris. What This Does: Shifts weapon damage bonuses. Shields are generally better for long campaigns while armor is better for that big battle. 60 armor will reduce hull damage by 50% against 0% armor penetration, or 25% against 50% armor penetration. It should show something like “3/20. Runs the specified file with list of commands. . 1 daily regen (2. Stellaris: Suggestions. Winning battles across the stars is about adapting to the enemy's loadout and. Lasers now strip shields and struggle against ablative armor (dealing EM+thermal damage). Reactive Formations: tech_doctrine_fleet_size_3: Doctrine:. ; About Stellaris Wiki; Mobile viewNov 9, 2023Description Looking for a more EVE-like weapon setup? Think shields should be kinetic deflectors like Star Trek and Mass Effect? Want your armor to be ablative instead of reactive? Don't worry! There. Armor in Stellaris works exactly like shields. Reactive armour is a type of vehicle armour used in protecting vehicles, especially modern tanks, against shaped charges and hardened kinetic energy penetrators. This Mod Adds Ultimate Sci-fi Army Pack to the Stellaris Game. Speaking of titans. Shields are more cost-effective than armor, which makes corvettes cost more alloys Use a Swarm computer setting, for an evasion bonus, as you get no bonus evasion from Picket setting (lowering survivability more than keeping a 30 range distance)FreeMe May 12, 2020 @ 3:27pm. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. No. research_technology <Tech ID>. Once you have the console open, you can enter any of the below codes to get the desired cheat to activate: activate_all_traditions – Activates all Traditions. Lets break down every weapon available in Stellaris. the wiki claims that armor penetration directly affects the damage reduction, not the integer armor value that is translated into damage reduction. In terms of raw numbers, Neutronium is better. Powered Armor is the Sci-Fi Counterpart of the iconic medieval plate armor, frequently used by Space Marines, Super Cops or futuristic Knights. From wiki. One of the more expensive traits in the game, the erudite trait doubles the amount of research speed that the intelligent trait provides (20%) whilst increasing the. Attacking Armor a in the presence of armor penetration p reduces hull damage by a percentage {a}/{a + 60} * ( 100% - p% ) I. #15. Stellaris 3. We could have had some interestign things with 90% evasion vs 90% armour damage reduction playstyles. You can only get it by owning the dragons hoard planet. Essentially all non special AI like Fallen Empire or Crisis empires build mixed, just straight up 50/50 shields and armor and 50/50 mixed offense weapons. So having two grants you 30% hardening. Dragonscale armour too rare. The Russian Terminator has a turret with twin 30-millimeter autocannons. Think of Stellaris combat as a big game of rock, paper, scissors. 67. , its a flat damage reduction. They have their own armor - which is weak 2. and International Reactive Armor vehicle systems and we are a leading manufacturer of Explosive Reactive Armor (ERA) kits. Extra tips: + bigger gun -> bigger dmg. Shard or the L-Drakes. Oct 14, 2022. Dark matter is a special strategic resource. If they are about to die, they behave the same as if. Xaphnir. I managed in the end only to kill one before I retreated. She claims that her race had been judged unfit by the enigmatic Celestials and had been destroyed by them. Reactive Armor: 10 1: 15 +15% Armor Hardening: Incorporating a crystal lattice in our ship's defenses provides some resistance to weapons that normally cut through armor. New Tier 6 armor which requires living metal- Same stats as “Dragonscale Armor” S 185 M 465 L 1110. Xenomorphs. Stellaris Real-time strategy Strategy video game Gaming. Thus far, the only one I've encountered that actually focuses on anti. tech_ship_armor_1: Nanocomposite Materials: tech_ship_armor_2: Ceramo-Metal Materials: tech_ship_armor_3:. Destroying the Portal earns the Rift. Shields = small pool, ignore damage. The only exception is when using psi-cloaking in conjunction with psi-shields/barrier. There is an archaeotech building, the Ancient Refinery, that produces all 3 special resources, meaning that you will have access to the special resources edicts, namely, Volatile Reactive Armor, Volatile Explosives, Exotic Gases for Shield Boost, Exotic Gases as Fuel and Focusing Cristals, that combined with the bonuses you already have from. 0: Armor and Hull regen now behave like shields - five times faster outside of combat. A ship with 1000 hull/armor/shield with 50% shield hardening when fired upon only by missiles will die in exactly the same amount of time as the same ship but with 100% shield hardening. The ship cannot take damage for a whole 10 days before it regens. Lasers tend to have slightly better neutral damage, accuracy and tracking than plasma with -50% to shields and +50% to armor. I'd like to research specific technologies without using the finish research and research all technologies commands. • 5 yr.